/* This file is released under version 2 of the GNU Library General Public * License (see the files LICENSE.LIBRARY and LICENSE). */ /* $Id: tr.c,v 1.9 1998/01/29 16:56:54 brianp Exp $ */ /* * $Log: tr.c,v $ * Revision 1.9 1998/01/29 16:56:54 brianp * allow trOrtho() and trFrustum() to be called at any time, minor clean-up * * Revision 1.8 1998/01/28 19:47:39 brianp * minor clean-up for C++ * * Revision 1.7 1997/07/21 17:34:38 brianp * added tile borders * * Revision 1.6 1997/07/21 15:47:35 brianp * renamed all "near" and "far" variables * * Revision 1.5 1997/04/26 21:23:25 brianp * added trRasterPos3f function * * Revision 1.4 1997/04/26 19:59:36 brianp * set CurrentTile to -1 before first tile and after last tile * * Revision 1.3 1997/04/22 23:51:15 brianp * added WIN32 header stuff, removed tabs * * Revision 1.2 1997/04/19 23:26:10 brianp * many API changes * * Revision 1.1 1997/04/18 21:53:05 brianp * Initial revision * */ /* * Tiled Rendering library * Version 1.1 * Copyright (C) Brian Paul */ #include "common.h" #ifdef HAVE_GL #include #include #include #include #include "tr.h" #ifdef WIN32 #include #endif #define DEFAULT_TILE_WIDTH 256 #define DEFAULT_TILE_HEIGHT 256 #define DEFAULT_TILE_BORDER 0 namespace gl { void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal); void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal); } using gl::frustum; using gl::ortho; struct _TRctx { /* Final image parameters */ GLint ImageWidth, ImageHeight; GLenum ImageFormat, ImageType; GLvoid *ImageBuffer; /* Tile parameters */ GLint TileWidth, TileHeight; GLint TileWidthNB, TileHeightNB; GLint TileBorder; GLenum TileFormat, TileType; GLvoid *TileBuffer; /* Projection parameters */ GLboolean Perspective; GLdouble Left; GLdouble Right; GLdouble Bottom; GLdouble Top; GLdouble Near; GLdouble Far; /* Misc */ TRenum RowOrder; GLint Rows, Columns; GLint CurrentTile; GLint CurrentTileWidth, CurrentTileHeight; GLint CurrentRow, CurrentColumn; GLint ViewportSave[4]; }; /* * Misc setup including computing number of tiles (rows and columns). */ static void Setup(TRcontext *tr) { if (!tr) return; tr->Columns = (tr->ImageWidth + tr->TileWidthNB - 1) / tr->TileWidthNB; tr->Rows = (tr->ImageHeight + tr->TileHeightNB - 1) / tr->TileHeightNB; tr->CurrentTile = 0; assert(tr->Columns >= 0); assert(tr->Rows >= 0); } TRcontext *trNew(void) { TRcontext *tr = (TRcontext *) calloc(1, sizeof(TRcontext)); if (tr) { tr->TileWidth = DEFAULT_TILE_WIDTH; tr->TileHeight = DEFAULT_TILE_HEIGHT; tr->TileBorder = DEFAULT_TILE_BORDER; tr->RowOrder = TR_BOTTOM_TO_TOP; tr->CurrentTile = -1; } return (TRcontext *) tr; } void trDelete(TRcontext *tr) { if (tr) free(tr); } void trTileSize(TRcontext *tr, GLint width, GLint height, GLint border) { if (!tr) return; assert(border >= 0); assert(width >= 1); assert(height >= 1); assert(width >= 2*border); assert(height >= 2*border); tr->TileBorder = border; tr->TileWidth = width; tr->TileHeight = height; tr->TileWidthNB = width - 2 * border; tr->TileHeightNB = height - 2 * border; Setup(tr); } void trTileBuffer(TRcontext *tr, GLenum format, GLenum type, GLvoid *image) { if (!tr) return; tr->TileFormat = format; tr->TileType = type; tr->TileBuffer = image; } void trImageSize(TRcontext *tr, GLint width, GLint height) { if (!tr) return; tr->ImageWidth = width; tr->ImageHeight = height; Setup(tr); } void trImageBuffer(TRcontext *tr, GLenum format, GLenum type, GLvoid *image) { if (!tr) return; tr->ImageFormat = format; tr->ImageType = type; tr->ImageBuffer = image; } GLint trGet(TRcontext *tr, TRenum param) { if (!tr) return 0; switch (param) { case TR_TILE_WIDTH: return tr->TileWidth; case TR_TILE_HEIGHT: return tr->TileHeight; case TR_TILE_BORDER: return tr->TileBorder; case TR_IMAGE_WIDTH: return tr->ImageWidth; case TR_IMAGE_HEIGHT: return tr->ImageHeight; case TR_ROWS: return tr->Rows; case TR_COLUMNS: return tr->Columns; case TR_CURRENT_ROW: if (tr->CurrentTile<0) return -1; else return tr->CurrentRow; case TR_CURRENT_COLUMN: if (tr->CurrentTile<0) return -1; else return tr->CurrentColumn; case TR_CURRENT_TILE_WIDTH: return tr->CurrentTileWidth; case TR_CURRENT_TILE_HEIGHT: return tr->CurrentTileHeight; case TR_ROW_ORDER: return (GLint) tr->RowOrder; default: return 0; } } void trRowOrder(TRcontext *tr, TRenum order) { if (!tr) return; if (order==TR_TOP_TO_BOTTOM || order==TR_BOTTOM_TO_TOP) tr->RowOrder = order; } void trOrtho(TRcontext *tr, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { if (!tr) return; tr->Perspective = GL_FALSE; tr->Left = left; tr->Right = right; tr->Bottom = bottom; tr->Top = top; tr->Near = zNear; tr->Far = zFar; } void trFrustum(TRcontext *tr, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { if (!tr) return; tr->Perspective = GL_TRUE; tr->Left = left; tr->Right = right; tr->Bottom = bottom; tr->Top = top; tr->Near = zNear; tr->Far = zFar; } void trPerspective(TRcontext *tr, GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ) { GLdouble xmin, xmax, ymin, ymax; static const double halfradians=acos(-1.0)/360.0; ymax = zNear * tan(fovy * halfradians); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; trFrustum(tr, xmin, xmax, ymin, ymax, zNear, zFar); } void trBeginTile(TRcontext *tr) { GLint tileWidth, tileHeight, border; GLdouble left, right, bottom, top; if (!tr) return; if (tr->CurrentTile <= 0) { Setup(tr); /* Save user's viewport, will be restored after last tile rendered */ glGetIntegerv(GL_VIEWPORT, tr->ViewportSave); } /* which tile (by row and column) we're about to render */ if (tr->RowOrder==TR_BOTTOM_TO_TOP) { tr->CurrentRow = tr->CurrentTile / tr->Columns; tr->CurrentColumn = tr->CurrentTile % tr->Columns; } else if (tr->RowOrder==TR_TOP_TO_BOTTOM) { tr->CurrentRow = tr->Rows - (tr->CurrentTile / tr->Columns) - 1; tr->CurrentColumn = tr->CurrentTile % tr->Columns; } else { /* This should never happen */ abort(); } assert(tr->CurrentRow < tr->Rows); assert(tr->CurrentColumn < tr->Columns); border = tr->TileBorder; /* Compute actual size of this tile with border */ if (tr->CurrentRow < tr->Rows-1) tileHeight = tr->TileHeight; else tileHeight = tr->ImageHeight - (tr->Rows-1) * (tr->TileHeightNB) + 2 * border; if (tr->CurrentColumn < tr->Columns-1) tileWidth = tr->TileWidth; else tileWidth = tr->ImageWidth - (tr->Columns-1) * (tr->TileWidthNB) + 2 * border; /* Save tile size, with border */ tr->CurrentTileWidth = tileWidth; tr->CurrentTileHeight = tileHeight; glViewport(0, 0, tileWidth, tileHeight); /* tile size including border */ /* compute projection parameters */ left = tr->Left + (tr->Right - tr->Left) * (tr->CurrentColumn * tr->TileWidthNB - border) / tr->ImageWidth; right = left + (tr->Right - tr->Left) * tileWidth / tr->ImageWidth; bottom = tr->Bottom + (tr->Top - tr->Bottom) * (tr->CurrentRow * tr->TileHeightNB - border) / tr->ImageHeight; top = bottom + (tr->Top - tr->Bottom) * tileHeight / tr->ImageHeight; if (tr->Perspective) frustum(left, right, bottom, top, tr->Near, tr->Far); else ortho(left, right, bottom, top, tr->Near, tr->Far); } int trEndTile(TRcontext *tr) { GLint prevRowLength, prevSkipRows, prevSkipPixels; if (!tr) return 0; assert(tr->CurrentTile>=0); /* be sure OpenGL rendering is finished */ glFlush(); /* save current glPixelStore values */ glGetIntegerv(GL_PACK_ROW_LENGTH, &prevRowLength); glGetIntegerv(GL_PACK_SKIP_ROWS, &prevSkipRows); glGetIntegerv(GL_PACK_SKIP_PIXELS, &prevSkipPixels); /*glGetIntegerv(GL_PACK_ALIGNMENT, &prevAlignment);*/ if (tr->TileBuffer) { GLint srcX = tr->TileBorder; GLint srcY = tr->TileBorder; GLint srcWidth = tr->TileWidthNB; GLint srcHeight = tr->TileHeightNB; glReadPixels(srcX, srcY, srcWidth, srcHeight, tr->TileFormat, tr->TileType, tr->TileBuffer); } if (tr->ImageBuffer) { GLint srcX = tr->TileBorder; GLint srcY = tr->TileBorder; GLint srcWidth = tr->CurrentTileWidth - 2 * tr->TileBorder; GLint srcHeight = tr->CurrentTileHeight - 2 * tr->TileBorder; GLint destX = tr->TileWidthNB * tr->CurrentColumn; GLint destY = tr->TileHeightNB * tr->CurrentRow; /* setup pixel store for glReadPixels */ glPixelStorei(GL_PACK_ROW_LENGTH, tr->ImageWidth); glPixelStorei(GL_PACK_SKIP_ROWS, destY); glPixelStorei(GL_PACK_SKIP_PIXELS, destX); /*glPixelStorei(GL_PACK_ALIGNMENT, 1);*/ /* read the tile into the final image */ glReadPixels(srcX, srcY, srcWidth, srcHeight, tr->ImageFormat, tr->ImageType, tr->ImageBuffer); } /* restore previous glPixelStore values */ glPixelStorei(GL_PACK_ROW_LENGTH, prevRowLength); glPixelStorei(GL_PACK_SKIP_ROWS, prevSkipRows); glPixelStorei(GL_PACK_SKIP_PIXELS, prevSkipPixels); /*glPixelStorei(GL_PACK_ALIGNMENT, prevAlignment);*/ /* increment tile counter, return 1 if more tiles left to render */ tr->CurrentTile++; if (tr->CurrentTile >= tr->Rows * tr->Columns) { /* restore user's viewport */ glViewport(tr->ViewportSave[0], tr->ViewportSave[1], tr->ViewportSave[2], tr->ViewportSave[3]); tr->CurrentTile = -1; /* all done */ return 0; } else return 1; } #endif