blob { // ---------------------------------- blob object
  threshold 0.5
  cylinder { <-7, 0, 0>, <7, 0, 0>, 4, 2 }
  cylinder { <0, 0, -7>, <0, 0, 7>, 4, 2 }
  sphere { <0, 0.5, 0>, 4.15, -5 }


  texture{ pigment{ color rgb<0.9,0.7,1>*0.5}
           finish { phong 1 reflection{ 0.3 metallic 0.5} }
         } // end of texture
  scale <1,0.5,1>*0.25
  rotate<0,0,0>
  translate <0, 0.5, 0>
} //--------------------------------- end of blob object 
