//
// Copyright (c) 2017-2026 Advanced Micro Devices, Inc. All rights reserved.
//
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// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
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//

#version 450
#extension GL_ARB_separate_shader_objects : enable

layout(push_constant) uniform UniformBufferObject
{
    mat4 ModelViewProj;
} ubo;

layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;

layout(location = 0) out vec3 outColor;
layout(location = 1) out vec2 outTexCoord;

void main() {
    gl_Position = ubo.ModelViewProj * vec4(inPosition, 1.0);
    outColor = inColor;
    outTexCoord = inTexCoord;
}
